hey I know you said it’s optimized for unity, but I should be able to use in godot as well right?
The model loads in fine, and the skeleton seems ok, but all the animations load in as seperate objects, and it seems like the animation tracks/bones have different names than the bones the model fbx has.
I was just wondering if you’ve tried using this with godot or know anyone who has and what I’m doing wrong. ty!
Hello, awesome project btw it works great! I've encountered a problem when I imported it into unity. Since the eyes and eyebrows arent seperated from the face how am I supposed to texure them separately? Thank you!
Hey! Thanks for you support! <3
You can edit 3D object from Blender or another software. For next version I keep in my mind your comment! I’m working in new custom outfits, more animation, hair styles and some props.
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hey I know you said it’s optimized for unity, but I should be able to use in godot as well right?
The model loads in fine, and the skeleton seems ok, but all the animations load in as seperate objects, and it seems like the animation tracks/bones have different names than the bones the model fbx has.
I was just wondering if you’ve tried using this with godot or know anyone who has and what I’m doing wrong. ty!
Hello, awesome project btw it works great! I've encountered a problem when I imported it into unity. Since the eyes and eyebrows arent seperated from the face how am I supposed to texure them separately? Thank you!
Hey! Thanks for you support! <3 You can edit 3D object from Blender or another software. For next version I keep in my mind your comment! I’m working in new custom outfits, more animation, hair styles and some props.
Awesome! I got it working, appreciate the reply!
Hi, Thank you for this. Is licensed under CC0? Can I use it in my commercial project?
Hey! Thank’s for comment.
I included a LICENSE.txt to project.
Check out please!
If you have any questions I’m available.
Thank you